2D Hand Drawn Cube Animation
In this lesson we covered some traditional methods of animation which would include 2D hand drawn, frame by frame animation.
The exercise I did was create an animation of a cube doing a 360 degree rotation.
The first step in the process was creating the frames I was going to use in my animation. Since the exercise required a 2D animation I used my rulers and pencils to create frame by frame a sequence of a cube moving on separate sheets of paper, I numbered these pages in chronological order so I knew which frame went where in the sequence.
The next step in the process was placing and aligning the frames on a light screen so that the pages did not look like they were moving.
After placing the first frame on the light screen the next step was opening up the software I was going to use and on this exercise I used the software iMotion. I altered the settings to manual as I would be capturing each frame on its own. This would require a manual setting.
After altering the settings, I then captured each frame one after the other by capturing one frame, moving it and placing the next frame in the sequence on the light screen.
The next step I took was reviewing the footage, I did not like the speed the animation was moving at so I added more frames to the sequence and then captured all of the frames.
I then reviewed the animation and since I felt satisfied with the speed the animation was moving at the final step was rendering the final footage.
Here is my final rendered animation.

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